![]() Then plug them into this formula: B R = 2 A + B + C 4 Pros and Cons Pros ![]() You take the top three BR (Battle Rating) planes from your line-up. To figure out your line-up's battle rating, you just have to do some math. How Battle Rating is calculated (This is for arcade mode only) It then widens the range of who is allowed in, and occasionally there are quite widely varying strengths of planes in one battle. Maybe there are not enough players of that ranking logged in, say. Having said that, there are times when the matchmaker cannot find enough players within those limits in the time allowed. So for example jets fighting early war fighters should not occur. According to this value, you should not be allowed to play in the same battle against players with their top three planes ranked either 2 rank levels higher OR 2 rank levels lower than your rank. This is so planes which are statistically too different cannot be together, as some planes are in the same rank but have better armament, and hence a higher BR. The game allows this value to have a +/- 1 Battle Rating difference between players. Matchmaking works by using the BR of your top 3 planes in the line-up (preset) you are using, to calculate a value. Usually you should not be put up against planes that are more than 1BR higher or lower than you. In realistic battles, you have only one plane and it's BR is used to match you with approximately equal enemies. War Thunder takes into account your planes' Battle Rating (BR) when deciding battles. Some planes have different Battle Ratings in realistic battles than they do in arcade battles. THIS IS FOR PLANES ONLY, NOT FOR TANKS Battle Rating īattle Rating (BR) is used to balance out planes based on how well they fight, or how dangerous they are. 3.1 How Battle Rating is calculated (This is for arcade mode only).1 THIS IS FOR PLANES ONLY, NOT FOR TANKS.Thus not having tanks that are superior in every single imaginable aspect only a very minor difference apart, and able to fit tanks at BRs that currently don’t even exist, etc. The list is extensive and I can keep going, but you can see the issues.īut the idea I keep proposing: basically imagine grabbing 5.7 to 10.0 for ground forces, and I suggest also jet BR decompression (6.7-10.0 air), and stretching it out - making 10.0 at a higher Br, and having 5.7/6.7 to the new 10.0 range fit. 7 difference has:īetter APCBC shell with more penetration, ie better gun.Ī 650mm penetrating 4km range anti-tank MISSILE.Ĥ.7km ranged laser rangefinder that tells you a tank’s range to the nearest 25m in a second.Ĭomposite add on armour that makes your tank immune to many APDS and HEAT-FS shells that the previous tank didn’t have.Īnd increased mobility on top of all that. This minor difference is a full 1.0 difference. They have the same gun and ammunition, similar mobility, one just upgrades it’s frontal armour from 30mm to 50mm (and even looses some rear armour I believe). Which continuing with the T-44, you can see the range not being consistent to say lower tiers.Īt Rank 1-2, you can have the Panzer IV C and F1 for example. But it is for sure not strong enough to go to 6.7, which is why it is 6.3. The same for the T-44, I can vouch the T-44 is better than many 6.3 tanks. The Panther II is probably one of the if not best 6.7, it’s probably too good.īut, it was just 7.0, and it was terrible at 7.0. Some examples may be like the T-44 or the Panther II. 3 BR below where it is at (or vice versa), in this range you just created some in-between BRs where these tanks can go. This means if you have a BR where there are tanks that are too underpowered to be at their BR, but too underpowered to be. This means 9.0 tanks may be say 10.3 and 10.7 say, so if the 9.0 tanks just simply could not compete at 10.0 in the old system, in the new they would never face ‘11.0’ (aka old 10.0).Īt the same time, you’re creating more BR ranges, in the old you had:ġ0 ranges. You move the top tanks to 11.0, and fit 8.0-10.0 to fit it. Let’s say, hypothetically you wanted to decompress 8.0-10.0 (I want to see more than that, but for explanation purposes,). This has been done in smaller scales, such as for example the M1 Abrams was 9.0 I believe when it was first added. It’s the idea of moving the top tier vehicles in the game up (currently 10.0) to a higher BR, and ‘stretching’ a BR range out to fit it. Ursprünglich geschrieben von kamikazi21358:BR decompression would fix this.
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